v2.0.0-beta released!

If you like things which aren't yet done but can still be useful in some respects, grab it on github!
If you like things which aren't yet done but can still be useful in some respects, grab it on github!
Grab the new version! Check out the new stuff!
With this new version comes some changes to the forks. I've dropped the SlimDX and SharpDX forks in favor of focusing on the dependency free main fork.
The XNA fork will stick around for now, but the XNA fork's library will use BEPUutilities math instead of XNA math. Going forward, the fork will be used to maintain project configuration and conditional compilation requirements for XNA platforms.
You can now grab the 64 bit builds of the full body inverse kinematics implementation for Blender!
Don't forget to follow Norbo and Squashwell on twitter to read tweets about things.