Entries by BEPU (16)

Thursday
Aug162018

v2.0.0-beta released!

If you like things which aren't yet done but can still be useful in some respects, grab it on github!

Saturday
Mar312018

BEPUphysics v2.0.0-alpha released!

For those among you with adventurous souls, the first v2 alpha version is now ready. You can now make boxes, spheres, or perhaps even capsules! And connect them in a few ways!

It's also fast!

Grab it on github!

Also there's a patreon now!

Wednesday
May212014

BEPUik v0.3.0 now available!

64 bit Blender builds with the latest BEPUik full body inverse kinematics addon now available!
Don't forget to follow Norbo and Squashwell on twitter to read tweets about things.
Friday
Dec202013

BEPUphysics v1.3.0 released!

Grab the new version! Check out the new stuff!

With this new version comes some changes to the forks. I've dropped the SlimDX and SharpDX forks in favor of focusing on the dependency free main fork.

The XNA fork will stick around for now, but the XNA fork's library will use BEPUutilities math instead of XNA math. Going forward, the fork will be used to maintain project configuration and conditional compilation requirements for XNA platforms.

Friday
Jun212013

BEPUik v0.2.0 is now available!

You can now grab the 64 bit builds of the full body inverse kinematics implementation for Blender!

Don't forget to follow Norbo and Squashwell on twitter to read tweets about things.